Massive modifications are coming to Fallout 76 in 2019, and Bethesda is aiming to be extra clear by offering detailed patch notes and supplemental blogs explaining their rationale. Moreover, small “DevNotes” are sprinkled all through these patch notes, offering further context for a few modifications. A brand new replace has been launched, and it makes repairs extra balanced and fixes different issues.
There was a lower in restore prices throughout the board, nevertheless it’s necessary to remember that these do scale together with your degree. However now gamers gained’t want Ballistic Fiber to restore their armor till they attain degree 25, up from the earlier degree 20 requirement.
This replace primarily includes the staff figuring out and addressing a multitude of points inside the recreation. These vary from common glitches, to those who are particular to sure gadgets and conditions. Different elements of the replace embrace balancing, enhancing stability, and addressing bugs.
Under are the patch notes of their entirety. As typical, this replace shall be launched first on PCs, and then will come to consoles subsequent week. The PlayStation four and Xbox One replace can be similar to PC replace, until some circumstance causes Bethesda to wish to regulate it in a approach that’s console-specific.
- Energy Armor: The Energy Armor mild has been made brighter.
- Efficiency: A number of enhancements have been made to in-game efficiency.
- Stability: The Fallout 76 recreation shopper and servers have acquired further stability enhancements.
- Charging Barrels mod: Elevated the Gatling Laser’s injury bonus from the Charging Barrels mod.
- Glowing Ones : Glowing Ones will not grant misguided giant quantities of XP. DevNote: Glowing Ones have been granting Giant Boss XP rewards, making them extremely exploitable when mixed with Nuke Zones.
- Crafting: Lowered probability of Energy Turbines of spawning fusion cores.
- Crafting: Set minimal element value of workshop buildings requiring metal, wooden or plastic to 2.
- Bobby Pins: Lowered the load worth of Bobby Pins from zero.1 to zero.zero01.
- Groups: Gamers now obtain a notification that “Players cannot form teams from within Vault 76” if an Invite is shipped to a pal nonetheless in Vault 76.
- PvP: Opening Participant-owned, locked containers will now be thought-about a PVP motion as anticipated.
STABILITY AND PERFORMANCE
- [Xbox One] Efficiency: Blowing up the mainframe core stations will not trigger a efficiency drop.
- [PC] Infinite Load: Fastened an infinite load display that would happen when trying to hitch a server on PC.
- Crash: Fastened a crash that may happen when opening the Pip-Boy.
- Efficiency: Improved shopper efficiency when a Nuke viewing a nuke explode.
- Efficiency: Fastened a problem the place studying a word would trigger the background to freeze.
- Efficiency: Elevated efficiency in areas with a lot of scorched statues.
- Techniques: Fastened a problem the place gadgets could possibly be duplicated.
- [PC] Controls: Resetting controls to default not causes most Activate prompts to grow to be unusable.
- [PC] Controls: Fastened a problem when controls within the Settings menu aren’t up to date when connecting/disconnecting a gamepad controller.
- Methods: Fastened a problem that allowed armor mods to scale back carry weight previous meant values.
- Methods: Rads will not utterly be eliminated when by dying repeatedly.
- Methods: Tackle a problem the place gamers might load into geometry after quick journey.
- Techniques: Fastened a problem the place bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s stock.
ART AND GRAPHICS
- Animations: Lever-Motion rile now solely reloads the right quantity of ammo.
- Results: Consumed Berry Mentats now appropriately present purple glowing auras round gamers and creatures.
C.A.M.P.S, WORKSHOPS, AND CRAFTING
- Crafting: Degree 25 armor and above now requires ballistic fiber to craft.
- Repairing: Element portions required to restore mid to excessive degree armor and weapons have been decreased as much as 20%. DevNote: – Repair prices scale with degree, and there’s room to scale back prices at larger ranges.
- Crafting: Ballistic Fiber turns into required for armor at degree 25 as an alternative of beforehand at degree 20
- Crafting: Up to date Bulk Acid crafting recipe to require 15 Acid.
- Crafting: Fastened a problem that prevented gamers with the appropriately outfitted perk playing cards from with the ability to craft Antibiotics and Illness Remedy (Savage Divide).
- Crafting: “Hardened Mass” will not be scrapped when “Scrap All Junk” is chosen.
- Repairing: General restore prices have been lowered for each weapons and armor.
- Crafting: Ballistic Fiber is also now required for repairing armor at degree 25 and above as an alternative of beforehand at degree 20.
- Workshops: Fastened points the place enemies at some Workshop places would spawn underground, making the Workshops unclaimable. Places embrace: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
- Workshops: Fastened a problem the place objects in Workshops would typically float within the air when the Workshop menu was closed.
- Workshops: Destroying the hay feeder together with the fertilizer collector will not forestall them from being repaired.
- C.A.M.P./Workshops: Putting Energy Armor workbenches on basis will not trigger them to put on the ground/ceiling above.
- C.A.M.P./Workshops: Fastened a problem that may trigger a “not supported” error when trying to put a tall or brief submit underneath a roof.
- Blueprints: Fastened a problem with the fee of wires not being factored in when storing blueprints.
- Crafting: Fastened a problem the place sure objects aren’t capable of be scrapped via the saved tab.
- Workshops: Fastened a problem the place sure saved gadgets obtained from claiming a Public Workshop can’t be positioned once more.
- Crafting: Fastened a visible concern with scrapping gadgets in Crafting Menus.
- Crafting: Fastened a problem the place mods value much less metal than what’s displayed in Crafting Menus.
- Crafting: Fastened a show problem the place incorrect quantity of Junk gadgets can seem in Crafting Menus.
- Day by day Challenges: Fastened a number of day by day challenges that weren’t being provided on some days. Dev Observe: These embrace “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
- Every day Problem: Fastened a problem that prevented some wild flowers from incrementing within the “Pick Wild Flowers” Day by day Problem.
- Weekly Problem: Fastened a problem that prompted the weekly problem “Complete Quests and Events in a Group while at Night” to work through the day and solely acknowledge occasions. It can now search for quests and occasions which might be accomplished at night time.
- Weekly Problem: Edited the outline of a Weekly Problem to appropriately mirror the path.
- Sub-Problem: Fastened a problem that prevented sure photomode challenges from finishing as anticipated.
- Sub-Problem: Fastened a problem that prevented sure Bobblehead challenges from finishing as anticipated.
- Sub-Problem: Fastened a problem that brought on a problem to be marked as full incorrectly.
- Lifetime Challenges: Fastened a problem the place some lifetime challenges would revert progress after logging out.
- Robots: Fastened a problem that might trigger robots to respawn too steadily in Whitesprings.
- Scorched: Fastened a problem the place Wasteland Whisperer might have an effect on Scorched. Dev Word: Wasteland Whisperer can not be used to pacify Scorched.
- Scorched: Capturing a Scorched within the leg will not break their weapon inflicting them to not assault the participant.
- Scorched: Fastened a problem the place Scorched could also be utilizing invisible weapons or not showing to fireside their weapon appropriately.
- Scorched: Fastened a problem that brought on floating particles and disassembled weapons to seem in Scorched palms when killed.
- Weapons: Fastened a problem that might typically trigger plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do injury to different gamers and creatures.
- Armor: Fastened a problem that might trigger gamers exiting energy armor to typically seem stretched and unable to reenter energy armor.
- Armor: Addressed a number of points that may forestall gamers from exiting energy armor and at occasions trigger the Pip-Boy to develop into unavailable.
- Weapons: Fastened a problem that prevented the Gauss Rifle from being recognized as a rifle. Now rifle-related perks could be utilized to the Gauss Rifle.
- Ammo Merchandising Machines: Fastened a problem the place some Ammo Merchandising Machines have been solely promoting restore elements.
- Weapons: Legendary Searching Rifles will now drop as loot.
- Weapons: Fastened a problem the place the Strolling Cane offered as many assets when scrapped because it prices to craft.
- Armor: Fastened a problem the place some Pocketed Chest Items have been resetting gamers again to their base carry weight upon logging again into the sport.
- Armor: Fastened a problem the place gamers can depart behind an unusable chassis after exiting Energy Armor.
- Journal: Consuming Scouts’ Life 6 journal now appropriately depletes meals and water stats at a slower price.
- Weapons: M79 Grenade Launcher is now thought-about an explosive weapon in perks as an alternative of being incorrectly thought-about a shotgun.
- Fusion Cores: Fastened a problem the place Fusion Core turbines have been producing cores at a slower fee than meant. They’re now again to eight cores/hr.
- Journal: Fastened the Backwoodsman 2 journal to appropriately increase Tomahawk injury.
- Mirelurk Eggs: Harvesting Mirelurk Eggs won’t end in two separate eggs.
- Weapons: Fastened a problem the place a number of fight rifle automated receiver mods have been prevented from receiving automated rifle perk bonuses.
- Weapons: Fastened a problem the place a number of weapons have been capable of be outfitted on the similar time.
- Weapons: The Vampire weapon mod impact now works solely when hitting dwelling targets as meant.
- Armor: Fastened a problem the place Energy Armor elements would show on prime of beforehand outfitted elements.
- Weapons: Fastened a problem the place bashing an enemy with sure weapons would add the projectile to the enemy’s stock.
- Armor: Fusion Cores will not replenish to full cost upon becoming a member of one other world.
QUESTS AND EVENTS
- “Get the Supply Drop”: “Get the Supply Drop” Occasion now will take away holotape as soon as used with provide crate belonging to the participant that requested the Provide Drop.
- Quest: Every day Missile Silo quest rewards at the moment are appropriately obtainable solely as soon as per day.
- “Line in the Sand”: Fastened a problem with the search, Line within the Sand the place the Sonic Generator already being repaired prevented the participant from finishing the search. The occasion will now progress to the subsequent stage if the Sonic Generator is already repaired when the Occasion begins.
- “Recruitment Blues”: Fastened a problem with the target, “find Junk Mail” that prevented gamers who switched worlds from finishing the search.
- “Second Helpings”: The next location map markers at the moment are obtainable after ending “Second Helpings”: Slocum’s Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
- All Night time Lengthy: All Night time Lengthy now decreases starvation and thirst progress at night time.
- Overdrive: Fastened a problem the place Overdrive was not growing crucial probability % correctly.
- Quack Surgeon: Quack Surgeon not permits for reviving hostile gamers.
- Unusual in Numbers: Unusual in Numbers results now scale correctly with a number of teammates (with and with out mutations).
- Refractor: Fastened an error the place every rank of Refactor is doubling power resistance as an alternative of including +20 as indicated on the Perk card description.
- Fireproof: Fireproof now reduces explosion and flame assault injury by 15% per rank.
- Joyful Camper: Joyful Camper now features appropriately whether or not the participant is inside or outdoors of their C.A.M.P. when the perk circumstances are refreshed.
- Butcher’s Bounty: Fastened a problem that allowed for the Butcher’s Bounty perk to set off once more on an already-searched creature.
- Homebody: The Homebody perk now works as meant when at a claimed Public Workshop.
- Celebration Boy/Woman: Get together Boy/Woman now results lively alcohol results on the participant.
- Groups: Teamed gamers can not unfairly block an attacking participant when that participant makes an attempt to overhaul a workshop. Your teammate will enter PVP with the attacking participant.
- Turrets: Turrets at Workshops will now assault gamers the Workshop proprietor is engaged in PvP with.
- Methods: Blocking a participant now additionally mutes their proximity chat.
- Commerce: Fastened a problem the place gamers might view one other participant’s stock earlier than they will reply to a commerce invite.
- Commerce: We not let trades happen earlier than the requested participant has consented to commerce.
- Commerce: Fastened a problem the place the Stash switch menu would seem empty after beforehand buying and selling with one other participant.
- Commerce: Stimpaks with a worth worth set to zero will not immediate “use” within the Commerce Menu as an alternative of “accept”.
- Commerce: Modified caps restrict for player-to-player trades from 5000 to 25000.
- Chat: Fastened a problem the place voice chat wouldn’t all the time perform correctly upon exiting the Atomic Store.
- Atomic Store: Fastened a problem the place some Atomic Store content material was lacking sound results.
- Atomic Store: “Waving Santa” sound impact will now solely play when in “on” state.
- Common: Gamers not will obtain a pop-up for the Atomic Store when Respawning for the primary time.
- [PC] Decision: Perk Pack opening display now extends to the sting on 21:9 screens.
- Atomic Store: Gamers within the Atomic Store when the Atomic Store is taken offline will now be notified and taken again to the Most important Menu.
- [PC] FOV: Fastened a problem with scoped weapons zooming incorrectly when the default Area of View setting has been modified.
- PvP: Fastened a problem the place the PVP immediate would seem repeatedly whereas the identical gamers engaged in fight with one another.
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