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The Long Dark Wintermute Redux Update and Patch Notes Now Live

the long dark wintermute redux

the long dark wintermute redux

At the moment, developer Hinterland Studio launched “Redux” variations of episodes one and two of Wintermute, also referred to as the story mode for The Long Dark. These two “Redux” episodes are foundational enhancements made to the sport’s marketing campaign based mostly on participant suggestions, with the intent to hold these updates over to the three remaining, forthcoming episodes. Hinterland Studio has launched the complete patch notes for the replace, which in fact goes past the Redux updates.

There are a number of key modifications launched within the Redux episodes. The first is a brand new dialogue supply system, that makes all story delivered in first-person, with full voice appearing and animation. The cinematics have additionally been up to date. With the complete voice appearing and re-recording has additionally come re-writing, with modifications to the finer particulars of the plot together with new places and extra. The mission construction has been modified, making it a bit much less inflexible than earlier than. Aspect content material is extra clearly optionally available, and gamers can deal with sure missions at a extra leisurely tempo in the event that they select. Lastly, modifications have been made to the precise gameplay, from decreasing backtracking, including new gameplay reminiscent of “Bear Spear,” and adjusted stability akin to ammunition availability.

You’ll be able to take a look at the complete patch notes under:

 

DECEMBER SURVIVAL MODE UPDATE

The “Redux” recreation replace consists of some enhancements to the sport’s Survival Mode, notably:

  • New Craftable Merchandise: Rabbitskin Hat. This completes the suite of craftable clothes choices within the recreation.
  • New Well being Buff: Nicely Fed. For those who keep away from Hunger for 72 hours, you’ll get a buff to Situation and Carrying Capability. The 72-hour timer will get reset each time you start to Starve.
  • New Problem: Archivist. Scour Nice Bear to gather the final reminiscences contained in a number of Aurora-animated computer systems.

Please word that the Bear Spear is presently a Story-mode solely software. It is going to be added to Survival Mode in a future replace.

As a part of the Redux overhaul, we’ve additionally made the next modifications to the Consumer Interface:

  • Revised the HUD situation indicators. The recreation additionally now defaults to an “Always On” HUD configuration, which could be modified within the Show settings.
  • Improved the Hearth/Range interplay interface, to make clear Firestarting, Gasoline-Including, Cooking, and Water manufacturing actions. This replaces the “direct placement” motion from the Radial because the default, main Hearth/Range interplay sort, though we now have additionally maintained the radial placement system for many who want to use it.
  • Common enhancements to the Map, Aims, and Information areas of the Journal (for Story mode solely).
  • Added new Load screens with gameplay and world info.

…along with the handfuls of basic enhancements listed under.

THE LONG DARK v. 1.41 CHANGELIST

KNOWN ISSUES

On account of Unity points, we’re seeing decrease than anticipated efficiency in some areas of the sport on Xbox One and Xbox One S. We’re investigating this challenge and will launch a repair ASAP. Xbox One X shouldn’t be affected by this difficulty.
There are some rendering points when utilizing the newest NVidia drivers on Linux. We’re engaged on an answer. This concern doesn’t have an effect on AMD video playing cards.

 

GENERAL FIXES

  • Common efficiency enhancements throughout the sport
  • Widespread audio optimizations
  • Upgraded to a brand new model of Unity, enabling widespread enhancements throughout the sport

 

GENERAL ART FIXES

  • [Enviro] Quite a few optimizations to enhance efficiency
  • [Enviro] Fastened quite a few areas the participant might turn into caught in
  • [Enviro] Fastened quite a few areas the participant might get outdoors of the meant play space
  • [Enviro] Fastened quite a few clipping and floating objects
  • [Enviro] Carried out numerous optimizations to keep away from texture popping
  • [Enviro] Improved alignment on some energy strains
  • [Enviro] Up to date many snow banks, rocks, and fauna
  • [Enviro] Quite a few setting enhancements
  • [Enviro] Improved Aurora visuals; lowered the seen banding impact
  • [Enviro] Improved blood decal lifetime
  • [Enviro] Improved waterfall splash results look when darkish
  • [Enviro] Improved mild flicker visuals throughout an Aurora occasion
  • [Enviro] Update to many gadgets to stop floating after an object is damaged down
  • [Enviro] Improved decal sorting
  • [Enviro] Improved grass reflections lighting for time of day
  • [Enviro] Fastened many situations of grass clipping by means of timber and railway tracks
  • [Broken Railroad] Fastened invisible rocks close to Rope Climb
  • [Broken Railroad] Fastened overlapping pipes and particles close to the Upkeep Yard
  • [Carter Dam] Fastened field clipping into wall
  • [Mystery Lake] Fastened corpses spawning sunken into the bottom
  • [Coastal Highway] Fastened stretched snow textures round some cabins
  • [Mystery Lake] Fastened visible artifacts in river terrain
  • [Mountain Town] Fastened flickering textures on mountain close to Milton
  • [Mountain Town] Fastened lacking texture on rocks close to transition to Thriller Lake
  • [Mountain Town] Fastened lacking collison on the barn at Paradise Meadow Farms
  • [Mountain Town] Fastened flickering textures on the automobiles outdoors of Milton
  • [Mountain Town] Fastened participant with the ability to clip by way of elements of the silo

 

USER INTERFACE

  • [Mac/PC/Linux] Fastened Xbox One menu buttons showing for 1 body when utilizing a PS4 controller
  • [PC/Mac/Linux] Fastened choice swapping again and forth when cursor positioned between two buttons
  • [UI] Improved the visibility of HUD button immediate when utilizing a controller
  • [UI] Improved Fundamental Menu showing off-center in 21:9
  • [UI] Fastened again button taking participant to incorrect display when viewing a Notice on the finish of a Survival Recreation
  • [UI] Fastened Reticle showing over non-interactable cupboards
  • [UI] Fastened alignment of UI when studying a word
  • [UI] Fastened On-line Messaging solely displaying solely the newest announcement, as an alternative of all new bulletins
  • [UI] Fastened Again button choice being highlighted by mistake in sure situations
  • [UI] Fastened participant being unable to again out of Save/Load menu if it was empty

WINTERMUTE FIXES

  • [WINTERMUTE] Improved map markers to permit merging of crucial info when a number of icons are on the similar location
  • [WINTERMUTE] Fastened frightened Wolves turning into aggressive after recreation is saved and loaded
  • [WINTERMUTE] Fastened circumstances that prompted gamers to start out Episode Two holding a lantern
  • [WINTERMUTE] Fastened pelts not curing if partially cured when finishing Episode One
  • [WINTERMUTE] Added choice to simply begin Episode Two if the participant give up after finishing Episode One
  • [WINTERMUTE] Fastened challenge that triggered audio to chop out when getting into sure automobiles in Milton
  • [WINTERMUTE] Fastened a number of sound results enjoying when climbing rope breaks
  • [WINTERMUTE] Fastened Neighbours Word clipping into floor
  • [WINTERMUTE] Fastened deer carcass disappearing when loading an autosave
  • [WINTERMUTE] Fastened Wolves not all the time fleeing from flares
  • [WINTERMUTE] Fastened Wolves with the ability to assault gamers whereas in Dialogue Mode
  • [WINTERMUTE] Fastened climate not restoring appropriately when loading a recreation
  • [WINTERMUTE] Improved accuracy of the Episode Completion stat
  • [WINTERMUTE] Fastened concern that triggered gamers to be pushed into one other room when opening the vault door within the Financial institution
  • [WINTERMUTE] Quite a few wildlife pathfinding updates

 

SURVIVAL MODE

  • [Survival Mode] Fastened participant with the ability to use weapons whereas bothered with a sprained wrist by saving then reloading the sport
  • [Survival Mode] Fastened difficulty with mapping in Mountain City on some legacy save information
  • [Survival Mode] All bedrolls now use the identical talent when repairing
  • [Survival Mode] Prevented deer from fleeing to inaccessible areas within the Ravine transition
  • [Survival Mode] Fastened gadgets turning into misplaced underneath the Farmhouse in Nice Valley after a wrestle
  • [Survival Mode] Fastened animal sound results enjoying when leaving Trapper’s Cabin
  • [Survival Mode] Fastened problem the place a cairn present in Coastal Freeway might be discovered twice
  • [Survival Mode] Fastened problem that would trigger Rifles positioned on racks to fall off when participant exits the constructing
  • [Survival Mode] Fastened Bear spawning in terrain in Thriller Lake

 

ALL GAME MODES

  • [All] Common gameplay tuning throughout quite a lot of techniques.
  • [All] Improved aiming mechanics for thrown Stones, to make Rabbit Searching a bit simpler.
  • [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (chance is topic to Expertise Mode).
  • [PC/Mac/Linux] Fastened cinematic audio persevering with to play when the sport is minimized
  • [All] Bear breath impact optimization
  • [All] Male survivor can not be heard respiration when Survivor Voiceover is turned Off
  • [All] Fastened gamers arms turning into caught if getting into a wolf wrestle whereas holding a Flashlight
  • [All] Decreased campfires placement measurement to keep away from gamers trapping themselves
  • [All] Fastened situation that would outcome within the the participant turning into caught when choosing up a surprised Rabbit
  • [All] Fastened exploit that allowed Encumbered gamers to journey uphills at common velocity by crouching and standing repeatedly
  • [All] Fastened Cooking Pots sinking into cooking surfaces
  • [All] Improved how gadgets snap onto cooking surfaces
  • [All] Fastened final Cartridge in a stack dropping as a field
  • [All] Fastened Bows and Rifles floating above positioned location
  • [All] Fastened positioned Campfires sinking barely after participant leaves space
  • [All] Fastened “You are not thirsty” message showing incorrectly when making an attempt to drink soda or tea
  • [All] Fastened participant turning into caught in animation if attacked by a wolf whereas reloading the Rifle
  • [All] Fastened Misery Pistol turning into caught in hand if the reload button was pressed quickly
  • [All] Fastened situations the place subtitles might play when turned off
  • [All] Fastened situation the place the fade to black after wolf wrestle hid the rise up animation
  • [All] Fastened unplugging the controller throughout film a not pausing playback
  • [All] Fastened Ropes turning into inaccessible if participant saves and reloads whereas on a ledge
  • [All] Adjusted Flashlight lighting impact
  • [All] Participant can not enter a door when a Wrestle has been initiated
  • [All] Improved wildlife pathfinding in Milton
  • [All] Fastened situation that brought about Aurora to not seem appropriately when utilizing OpenGL
  • [All] Improved wildlife pathfinding in Paradise Meadows Farm
  • [All] Fastened participant with the ability to throw a Flare whereas opening a automotive trunk
  • [All] Fastened flickering sky that would happen throughout wind storm
  • [All] Fastened not with the ability to place a Campfire on concrete
  • [All] Fastened unlocked lockers in Trapper’s Cabin requiring a pry bar to open

 

CUSTOM EXPERIENCE SETTINGS

  • [Custom Settings] Up to date a number of description strings to mirror particular settings extra precisely.
  • [Custom Settings] Fastened “Struggle player strength bonus” choice not working appropriately
  • [Custom Settings] Fastened “Struggle damage received modifier” choice not working appropriately
  • [Custom Settings] Fastened “Stick, Branch, and Stone spawn frequency” all the time being set to excessive
  • [Custom Settings] Fastened Hidden Caches in River Valley not showing as empty in Customized Mode
  • [Custom Settings] Fastened animals fleeing when Customized Mode set to Interloper mode
  • [Custom Settings] Fastened Blizzard Frequency not working appropriately
  • [Custom Settings] Fastened Wildlife Respawn Frequency not working appropriately
  • [Custom Settings] Fastened Wolf Spawn Probability settings not matching meant preset
  • [Custom Settings] Fastened Cabin Fever and Parasites being On when utilizing the Pilgrim preset
  • [Custom Settings] Fastened Medical Remedy voice over enjoying when Survivor Monologue was disabled
  • [Custom Settings] Fastened Customized Expertise choices being unavailable till consumer scrolls to the underside of the menu
  • [Custom Settings] Fastened “Interrupt If Freezing Starts While Sleeping” choice not taking impact

PS4-ONLY FIXES

  • [PS4] Fastened lacking Bear breath
  • [PS4] Improved stability when transitioning scenes
  • [PS4] Optimized Aurora efficiency
  • [PS4] Improved lighting efficiency
  • [PS4] Fastened cursor not resetting to right place
  • [PS4] Improved visible results on Flares when thrown

 

XBOX-ONLY FIXES

  • [Xbox] Fastened grass rotating to face the digital camera
  • [Xbox] Improved efficiency when within the Whaling Station
  • [Xbox] Improved efficiency throughout robust wind circumstances
  • [Xbox] Improved efficiency on breath results

 

STEAM-ONLY FIXES

  • [Steam] Episode 2 now unlocked correctly when participant has the “ Leaving the Old World Behind” achievement
[Source: Official Forums]

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